This project is a complete game-ready reproduction of the French MO RT-120 F1 120mm mortar, including the APX 558M optic, several ammunition types, propellant charges, crates, and support assets.
I started this piece as a personal challenge: recreating a full French mortar system with the level of accuracy and care you would expect in a AAA military shooter.
The goal was to push both modeling discipline and texture quality while respecting real-world references and manufacturing details. I especially wanted a clean workflow, optimized topology, and realistic wear grounded in real usage.
The entire asset pack is fully modeled, UVed, textured, and rendered by me.
Everything is game-ready, cleanly optimized, and using a consistent PBR workflow.
WORKFLOW SUMMARY:
Modeling: Maya
Highpoly: ZBrush
UVs & Baking: Marmoset Toolbag 5
Texturing: Substance 3D Painter
Rendering: Marmoset Toolbag 5
TECHNICAL BREAKDOWN:
๐Polycount
Mortar MO RT-120 F1 โ 102,688 tris (52,700 verts)
APX 558M sight โ 15,452 tris (8,147 verts)
Cardboard ammo tube โ 1,152 tris (580 verts)
Metal ammo crate โ 5,656 tris (2,832 verts)
Propellant charges โ 1,064 tris (534 verts)
Shell (HE, illumination, etc.) โ 3,348 tris (1,771 verts)
Shell stand โ 156 tris (80 verts)
Step stool โ 5,736 tris (2,760 verts)
๐ UV Sets & Efficiency
Mortar (3 texture sets) โ 83% / 78% / 74%
APX sight โ 74%
Cardboard ammo tube โ 86%
Metal ammo crate โ 80%
Propellant charges โ 73%
Shells โ 82%
Stands + step stool (single material) โ 73%